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Wireless Online Shopping
UW Interface Design Course (2001)
   
 
  Design Objective:
Explore a product concept to take advantage of the convergence between wireless infrastructure growth and the growth of handheld computing.
 
 
     

Design Solution:
A context-driven shopping interface for a handheld computer. The design takes analogies from traditional shopping and adapts them into the interface. Searching, product comparison, merchant comparison (price and distance), payment, pickup or delivery options, and regular product purchases are all integrated into the interface. Challenges that were identified are contextually searching merchants and products, a non-captive audience, currency, and navigation.

Result:
Completing a small-scale design of a handheld interface for the emerging technologies provides a sense of possible applications for the new shopping medium. The application design identifies possible advantages and disadvantages of wireless online shopping as well as future challenges and conceptual hurdles to product adoption.

Shopping homepage
   
 

Links:
Course presentation
Final report


Time: 4-month course
Tools: paper, PowerPoint, likard scales, questionnaires
Team: (interface design student), participants

Product search

Product comparison

   
Merchant comparison
Payment confirmation
Regular purchases
 
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