| Design Objective - WatCHI Challenge |
Organize a design competition to demonstrate the value of designing for specific users and a structured design approach. Teach design by creating an environment that encourages learning through doing. |
| Understand/Observe - WatCHI Challenge |
• Identified issues for improvement based on judging previous competition • Reviewed competition material from similar competitions from other organizers |
| Visualize - WatCHI Challenge |
• Created a draft format for the challenge • Met with other organizers to brainstorm, challenge problem, personas, and logistics |
| Evaluate/Refine - WatCHI Challenge |
• Created a seed persona as a guideline so that other organizers could participate in writing personas • Met with organizers to get input and feedback on the challenge structure, and personas |
| Implement - WatCHI Challenge |
• Created posters for advertising event • Wrote design challenge context and problem • Proofread and finalized all personas so they were aligned with the context and could yield interesting solutions • Finalized challenge structure and timeline • Briefed judges on the competition context and structure • Moderated dry run of the competition |
| Alex Tam - WORK | |||||||||||||||||||||||||||||||
| Design Highlights • Interaction Design • Product Design | Resume | ||||||||||||||||||||||||||||||
| Interaction Design Projects | |||||||||||||||||||||||||||||||
| Understand/ Observe |
Visualize | Evaluate/ Refine |
Implement | ||||||||||||||||||||||||||||
| WatCHI
Design Challenge Waterloo ACM CHI Chapter (2004) |
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Design Objective: |
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Design Solution: Result: |
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Poster
used to attract participants |
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Each
group was given a persona to design for |
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Links: Time: 6 meetings to plan, 3 hour competition |
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Marks
were given for designing for the user |
Structured timeline of challenge |
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Panoramic photo of 2003 Design Challenge |
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